Just a bit of as we arrive at Christmas 2020
This week the team look over a range of student work produced in our Advanced 3D Module. We also discuss the success and failures of a “5-week” module structure.
This week, Ash hogs the Livestream and tells his story of being an Indie Dev.
Joined by Matt and Gary, who also had different Indie experiences!
We’re joined by part time lecturer Ian today as we discuss the new consoles and some of the newest software releases alongside tips on how to stay upto date on the latest game development news.
This week the team talk about the many job roles available in the games industry, how to pivot to another role, and how disciplines are split into multiple specialties.
This week the team talk about what it takes to release a game, going gold, Team Projects and Game Jams. With special guest ‘Pete Waugh’ from Torchbearer.
To Open Source or to Open Source – The importance of learning industry standard software. Also…. the importance of learning the fundamentals and not using shortcuts (until you understand the fundamentals)
On this weeks games cast we talk about what guidance week is and how best to use it, with a reminder that it’ll go very quickly, the importance of making mistakes and learning from them, how to use those mistakes to grow and finally a chat about time management and some skills and tools that you might benefit from.
This week we talk about how to get ahead before you graduate, taking on competitions and learning from the best.
This week we discuss a little Q&A, mostly aimed at freshers but then we catchup with Gary Lloyd, one of our graduates and co-founder of Sigtrap games.