Course Related

Philip Oliver from Rebellion Games Guest Lecture

the-oliver-twinsPhilip Oliver of The Oliver Twins visited on the 5th of December to give a guest lecture to our Computer Games Design and Computer Science with Games Programming students, although everyone was invited. The talk, titled “Lessons from 4 Decades of Game Development” attracted over 100 of our students and staff and covered every aspect of game development, from the earliest days of just the two of them building games through multi-million-pound projects and their current role at Rebellion.

Introduced by the Dean of Computing and Engineering, Professor Stephen Donnelly, Philip gave an informative, interesting, engaging and humorous narrative of his history in the game development world, with plenty of tips for our aspiring game developers.

As an added bonus, alumni Simon Robertson visited too to answer questions from a graduate perspective.

It was a great talk, listening to interesting tales of the early days, through difficult times with publishers and the changing landscape of the games industry. The lecture ended with some insightful perspectives on the future and a QA session. Thank you to Philip and Simon for making the journey, and the HUCS team (especially Rob Farrar) for leading the organisation of this event.


Game Jam 2018 1.1

We’ve taken a new approach this year (18/19) with our second year team project module, having 1 week long game jams 3 times over the course of the academic year instead of the usual 24 weeks. This has freed up time for other modules during the normal academic year and compressed the team project module into those 3 jams. The first game jam took place in the first guidance week, and it was a roaring success!

The teams started at 9:15am on the Monday and had to present their final games on the Friday afternoon. The theme was “Cooperation”.

Lots of energy at the beginning of the week!

The teams were built from our BA Computer Games Design and BSc Computer Science with Games Programming students, with 4 designers/artists and 2 programmers in each of the 8 teams.

Monday was mostly about concept building of ideas and testing some early prototypes. Tuesday saw lots of ground work, especially from the programmers, trying to lay the foundations. Wednesday and Thursday saw huge leaps forward in the development of the games from both programmers and designers and with a Friday morning polish all the teams were ready to present.

Everyone still looked remarkably refreshed even by Friday for the presentations!

See some screenshots below of the work, but know that I was blown away by what the students achieved in the short space of time, it was remarkable how well they came together to produce some pretty awesome mini-games!